Haunted Houses

Level 2-3 House Haunting


Definition

In this world, houses are not merely structures.
They are potential vessels — architectural invitations left for Shadow Spirits to inhabit.

A house may remain inert forever.
Or it may awaken.

The Practice of Making Houses

Across history, people have constructed tiny houses in the hope that a shadow spirit might one day choose to inhabit one.

These miniature structures are not toys.
They are deliberate offerings.

Tiny Houses

  • Built small to attract lower-level spirits

  • Designed to be easily abandoned or exchanged

  • Often placed in clusters

  • Crafted with care, symbolism, and intention

Most are never haunted.

But occasionally, a shadow spirit enters — most often a Level 2 Mischief Spirit.

At this stage, the relationship resembles that of a hermit crab:
the spirit occupies the structure temporarily and may later leave for another vessel.

Materials and Design

Tiny houses are built using materials believed to influence the spirit’s eventual nature.

Examples include:

  • Woods associated with warmth or calm

  • Stone chosen for stability or protection

  • Metals thought to encourage vigilance or secrecy

  • Intricate carvings meant to invite curiosity

The designs are intentionally elaborate.
Shadow spirits are not summoned — they are enticed.

House Evolution

If a shadow spirit remains within a house long enough, both begin to change.

Early Stage

  • Minor movement

  • Subtle temperature shifts

  • Rearranging of interior space

Advanced Evolution

Level 4 or 5 House Haunting

  • Expansion in size

  • Development of internal logic (rooms, corridors, hidden spaces)

  • Emergence of preferences and behaviors

In rare cases, a house and spirit evolve together toward Level 4 or even Level 5, becoming:

  • fully functional living houses

  • mobile structures

  • sentient places capable of defense or protection

At this point, the house is no longer miniature.
It has grown.

Sigils and Taming

To make such houses usable by manifesters, sigils are carved into the walls.

Sigils serve to:

  • anchor the spirit to the structure

  • limit its range of behavior

  • allow habitation by people

  • extract useful qualities from the house

Common stabilized qualities include:

  • perfect internal temperature year-round

  • protective behavior toward possessions

  • hidden rooms accessible only to the owner

  • spatial expansion beyond external dimensions

However, many qualities only emerge over time.
A house’s true value may not be known for years.


Value and Nuisance

Not all evolved houses are desirable.

Some become extraordinarily valuable.
Others are considered burdens.

A house that:

  • hoards objects

  • refuses to move

  • requires constant maintenance

  • responds poorly to sigils

may be labeled a nuisance, even if it is powerful.

The value of a house is determined less by its potential and more by how well it can be controlled.

House Cemeteries

Over time, many regions once known for spirit activity have become littered with abandoned tiny houses.

These places are known as House Cemeteries.

Characteristics

  • Dozens or hundreds of tiny, decaying houses

  • Many never inhabited

  • Others briefly haunted, then abandoned

  • Materials rotted, cracked, or perished

The age of a house cemetery can be judged by:

  • the degree of decay

  • how many structures have collapsed entirely

  • the absence of active shadow spirits

As shadow spirits grow rarer, house cemeteries become relics of failed hope.

Law and Danger

Unbound houses — especially evolved ones — are considered illegal.

The belief is that:

  • unbound houses pose life-threatening risks

  • sentient places cannot be trusted

  • coexistence encourages escalation

The law insists that binding is necessary for safety.

Experimenting with coexistence is viewed as reckless, unethical, and criminal.

Institutions and the Exploitation of Houses

As sentient houses became rarer and more valuable, multiple institutions emerged to regulate, control, and profit from them.

These organizations frame their actions as necessary for public safety, while quietly transforming houses into assets.

The House Hunting Society

The House Hunting Society is the most influential of these institutions.

Public Mandate

  • Locate abandoned or unregistered sentient houses

  • Neutralize perceived threats

  • Prevent unregulated evolution of houses and spirits

Actual Practice

  • Actively hunts unbound or loosely bound houses

  • Employs specialists with rare abilities to:

    • detect shadow spirit activity

    • track dormant or mobile houses

    • forcibly bind high-level spirits

  • Facilitates the sale of captured houses to the highest bidders

Members of the Society are highly trained and often extraordinarily powerful.
Their expertise lies not only in combat, but in recognition — the ability to sense where a house wants to be, and intercept it.

Known Deviations

The Riders House and it’s artifacts

The Rider’s House

Unlike most houses, the Rider’s house exhibits:

  • full mobility

  • extreme restraint

  • deliberate avoidance of harm

Rather than relying solely on sigils, the Rider has learned the house’s preferences.

The house loves caterpillars and butterflies.

To maintain trust and cooperation, the Rider constructed a greenhouse inside the house, filled with caterpillars and butterflies.
This environment calms the spirit and encourages responsiveness.

Control is replaced with care.

The Haunted Tea House

The Haunted Tea House represents another deviation.

Rather than taming the house through sigils, Emha is gradually removing them, testing whether the house can be befriended rather than bound.

The house:

  • does not move

  • hoards objects

  • demands constant attention

It is widely considered a nuisance.

Yet it continues to awaken.

Image on the left: The World Tarot Card from Emha’s Tarot Deck

On the right: Early Haunted House Concept from 2022

Shadow Spirits • Sigils • Coexistence • Control • Risk • Home • Law

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